Crafting Guide

Project Tomorrow Crafting Guide

A practical framework for crafting decisions while the complete recipe list is still unpublished.

How crafting fits the loop

Crafting converts gathered resources into the tools and systems that support base building, survival, terraforming and defense. It is one part of the wider gather-build-protect loop.

Spend resources by next objective

Before crafting, identify the next action: stay alive, expand the base, protect a terraforming structure or prepare for a wave. Keep stockpiles visible with Inventory & Storage.

Crafting from storage

The Resource Uplink update describes building and crafting from backpack resources plus storage crates. This can reduce hauling, but it does not remove the need to gather and organize materials. See Resource Uplink.

Recipe fact boundary

Exact recipes, quantities, crafting time and unlock levels are not officially published in the current source set. This guide therefore focuses on priorities, not a fabricated recipe database.

FAQ

FAQ

Common questions about this topic.

What should I craft first?

Craft for the next confirmed survival, construction, terraforming or defense objective rather than following an unverified universal list.

Can crafting use storage crates?

The Resource Uplink developer update says building and crafting can use resources from the backpack and storage crates.

Will the recipe list be added later?

Yes, when recipes are verifiable in the current game or in an official source; until then, the page stays at the system level.